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Prix | ||||||||||
+/- | +/- | +/- | +/- | +/- | +/- | +/- | +/- | |||
16 | Skaven Clanrat Linemen | 7 | 3 | 3+ | 4+ | 8+ | G | AMS | 50k | |
4 | Gutter Runners | 9 | 2 | 2+ | 4+ | 8+ | dodge | AG | MPS | 85k |
2 | Throwers | 7 | 3 | 3+ | 2+ | 8+ | pass, surehands | GP | AMS | 85k |
2 | Blitzers | 7 | 3 | 3+ | 5+ | 9+ | block | GS | AMP | 90k |
1 | Rat Ogre | 6 | 5 | 4+ | - | 9+ | animalsavagery, frenzy, loner (4+), mightyblow (+1), prehensiletail | S | AGM | 150k |
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Trié par: +group, +cost, +position
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Available Star Players | |||||||||
id | |||||||||
+/- | +/- | +/- | +/- | +/- | +/- | +/- | +/- | ||
The Black Gobbo | 6 | 2 | 3 | 3 | 9 | bombardier, disturbingpresence, dodge, loner (3+), sidestep, sneakygit, stab, stunty | Sneakiest of the lot: If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions is commuted by the Black Gobbo himself | 225k | |
Glart Smashrip | 5 | 4 | 4 | - | 9 | block, claws, grab, juggernaut, loner (4+), standfirm | Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. You must declare this special rule is being used when Glart is activated. Glart may not use the Grab skill during a turn in wich he uses this special rule. | 195k | |
Grak | 5 | 5 | 4 | 4 | 10 | bonehead, kickteammate, loner (4+), mightyblow (+1), thickskull | Twofor one: Grak and Crumbleberry must be hired as a pair and count for two Star Players. However, it either Grak or Crumblerry is removed from play due to suffering KO'd or Casualty! result on the Injury table, the other replace the Loner 4+ trait with the Loner 2+ trait. | 250k | |
Crumbleberry | 5 | 2 | 3 | 6 | 7 | dodge, loner (4+), rightstuff, stunty, surehands | Twofor one: Grak and Crumbleberry must be hired as a pair and count for two Star Players. However, it either Grak or Crumblerry is removed from play due to suffering KO'd or Casualty! result on the Injury table, the other replace the Loner 4+ trait with the Loner 2+ trait. | 0k | |
Hakflem Skuttlespike | 9 | 3 | 2 | 3 | 8 | dodge, extraarms, loner (4+), prehensiletail, twoheads | Treacherous: Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule. | 180k | |
Helmut Wulf | 6 | 3 | 3 | - | 9 | chainsaw, loner (4+), pro, secretweapon, standfirm | Oldpro: Once per game, Helmut may use this Pro skill to re-roll a single dice rolled as part of an Armour roll | 140k | |
Morg 'n' Thorg | 6 | 6 | 3 | 4 | 11 | block, loner (4+), mightyblow (+2), thickskull, throwteammate | The Ballista: Once per game, if Morg fails the Passing Ability test when making a Pas action or a Throw Team-mate action, you may re-roll the D6. | 340k | |
Varag Ghoul-Chewer | 6 | 5 | 3 | 5 | 10 | block, jumpup, loner (4+), mightyblow (+1), thickskull | Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag you may apply an additionnal +1 modifier to the Armour roll. This modifier may be applied after the roll has been made. | 280k | |
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Trié par: -star_id
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Trié par: -won, -draw, +lost, -score diff., -cas, +name
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Matchs récents | |||||||||
Match | |||||||||
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Trié par: -date played
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